I get that may be seen as a rod to beat the game with, but it’s not much of a criticism given what Immortals changes and adds to that blueprint. The potion-mixing, the climbing, the gliding, the stamina, the legendary monsters. The art style is similar, the puzzle-based shrines are here as vaults, the map’s central focus is the big bad’s home enveloped in a swirling storm of bright red. I really didn’t want to bring it up, but it’s unavoidable given how blatant the influence is on Immortals. The elephant in the room with Immortals is just how much it borrows from the blueprint set out by Nintendo for 2017’s The Legend of Zelda: Breath of the Wild. There are some places and treasures you can’t reach that either requires you to upgrade your stamina or have particular abilities you can only obtain from a God’s questline, but these don’t really prevent you from progressing the story. The game allows for an admirable amount of freedom in how you tackle things for the majority of its playtime.Įach region belongs to one of the God’s you need to restore, and while the game does gently push you to start in a certain place, you can easily go off and explore the world, or start another God’s questline. The pace is fairly zippy for an open-world game and you’re never too far from something to do in Immortals. Instead, it contains things in a couple of sizeable islands but packs them with all sorts of different puzzles, items, and monsters. This open-world isn’t as alarmingly huge as Ubisoft’s usual efforts. So Fenyx goes roaming the open-world in search of the tools to make them a champion of the Gods. The tale here is told in a different way from your traditional open-world adventure and has its fair share of comedy and humor. With no heroes around to help out, the insecure Fenyx is charged with restoring the Gods and defeating Typhon. That story is about the titular Fenyx, a mortal living in the shadow of their heroic sibling in Ancient Greece.įenyx awakens from a shipwreck to find the monstrous Typhon has turned the rest of humanity to stone, including their sibling, and has imprisoned several of the Gods in new forms that take away the very essence of their personality. Immortals begins with a chained-up Prometheus telling Zeus the story you ultimately end up playing.
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